

The "mechanical wonder" boss also spawns blowdart-shooters during its final attack pattern.

Mercy Invincibility: As a consequence of the usual collision-damage mechanics of this game, you can defeat enemies by touching them while mercy invincibility is in effect.Made of Explodium: The skier enemies can explode upon hitting the ground or the sides of the level.Level Goal: It's a locked door that requires all the parts of a key to open, which you must get from enemies.Kill It with Ice: Your standard attack is to shoot ice spheres that freeze the enemies, then touch them.Jungle Japes: The fourth group of levels.There are also some platforms which will only appear when certain conditions are met. Sometimes it's necessary to stand on them in order to reach some places. They're directionally solid platforms, so that you can't hit your head on them while jumping. Invisible Block: There are invisible ice blocks which when shot will become visible and emit special weapon powerups (similar to how power-ups are obtained in the Turrican games).The first level in this group takes place in a green hilly area in subsequent levels in this group, you proceed across a castle's moat and the last levels in this group take place within the castle itself.
#A DANCE OF FIRE AND ICE PLATFORMS PC#
Green Hill Zone: The second group of levels qualifies as such it follows a Scottish highlands theme, with bagpipe-style background music note in the "jukebox" in the PC version, this music is titled "Haggis for Tea" to match the theme.Funny Animal: The player character, the puppy NPCs that you rescue, and some types of enemies are depicted as cartoon animals that walk upright on their hind legs.(It looks suspiciously similar to something from a Roger Dean painting.) Floating Continent: The bonus levels consist of lots of floating pieces of land, with several trees and waterfalls.Everything's Precious with Puppies: Guide them to the Level Goal for extra lives.Directionally Solid Platforms: There are some of these, including the invisible ones.Diegetic Soundtrack Usage: The title screen features Cool Coyote playing the theme song on a piano and singing (well, barking) along.If you get it wrong, there will be no key pieces in the next level, which prevents you from progressing any further.
#A DANCE OF FIRE AND ICE PLATFORMS MANUAL#
Copy Protection: In the retail PC version (at least), between levels, it prompts you for copy protection codes that you must find from cross-referencing the game manual with a codesheet.If you touch a frozen enemy, it kills them and you are unharmed if you touch an unfrozen enemy, you lose a life and the enemy takes some damage (which might freeze it depending on how tough it is). Collision Damage: Both you and the enemies can deal collision damage.Build Like an Egyptian: The seventh "group" of levels in the game, which actually only has one level (which is where you encounter the final boss).Brown Note: One special weapon lets Cool Coyote bark, dealing damage to all enemies in front of him.Bonus Level: The whole sixth group of levels, which serves as a reward for making it through the extremely-difficult previous group of levels (the temple area).Bigfoot: Probably what the first boss is supposed to be.Bamboo Technology: The boss at the end of the level "The Mechanical Wonder" (the last jungle level).Solomon's Key 2) or Sonic Boom: Fire & Ice. Not to be confused with the NES puzzle-platformer Fire 'n Ice (a.k.a. It was developed by Graftgold, and the lead programmer was Andrew Braybrook of Paradroid fame. Fire & Ice: The Daring Adventures of Cool Coyote is a Platform Game released in 1992 for the Amiga and later ported to the Atari ST, MS-DOS, and the Sega Master System.
